遊戲開發做到一半 - 創業
By Ingrid
at 2020-10-02T20:54
at 2020-10-02T20:54
Table of Contents
各位創業前輩們大家好
由於小弟沒這方面的經驗
想請教一下,目前預計做一款線上遊戲
由於預估金額不小
目前和朋友討論後,幾個方式都有相對應的風險,例如
1. 聘請工程師:
問題A: 做到一半卡關或不做。
(原本的工程師某幾個重要功能無法實現,有些突發情形難以預先得知。)
問題B: 時程超過原先2倍 (等於預估的薪水得double或更多)
此時由於無法生出原先的2倍預算,不繼續做等於認賠百萬。
繼續做要是請其他工程師接手也不容易。而原本工程師假設卡關久了放棄等
或是家裡因素離職。
2. 採用外包:
問題A: 公司無專業人才可驗收或維護
問題B: 外包做到一半要求加價,此時假設第一期款項已經支付。
要是不支付則請其他人接手也困難 (程式交接耗時也耗工、還有未知變數)
(較大的接程式案子的公司,朋友待過也說難保不會出問題。)
3. 聘請可主導整個程式開發的人才: 問題同第1個。
因此想請教,在自己非本科專業、無待過遊戲產業的情況下,
大家如果要開發網路遊戲,會採用什麼樣的降低風險並執行?
感謝看到這邊的大大們。
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Tags:
創業
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at 2020-10-04T14:15
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